Articulate Rise

Cloud Design Platform Customer Onboarding

Transforming 55% Seat Utilization to 80% Through Strategic eLearning Design

Role Lead Instructional Designer
Timeline 6 weeks
Tools Articulate Rise 360, Camtasia, ClickUp
Completed January 2026
View Designer Path (15 min) View Admin Path (30 min)

Project Background

A cloud-based design collaboration platform was struggling with customer adoption despite strong sales performance. Architecture and interior design firms were purchasing the platform, but 55% of seats remained unused after 30 days—a critical churn risk that threatened revenue retention and growth.

I designed a dual-path customer enablement program that transformed new customers from purchase to daily usage through role-based, self-paced eLearning delivered in Articulate Rise 360. The program included separate learning paths for Platform Administrators (30 minutes) and Designers (15 minutes), designed specifically for each audience's tasks, time constraints, and prior knowledge.

What problem needed solving?

Despite strong sales performance, new customers received login credentials but no structured onboarding. This led to significant challenges:

  • 55% seat utilization: More than half of purchased seats remained unused after 30 days
  • High support costs: 40% of support tickets were basic onboarding questions
  • Slow time-to-value: 14 days average to first project completion
  • 25% annual churn rate: Teams reverted to familiar tools (email, Dropbox) within weeks
  • $150K ARR at risk: Preventable churn threatened revenue retention and growth

Using Gilbert's Behavior Engineering Model, I confirmed the gap was primarily a knowledge problem, not motivation or environment. Users had access and motivation, but lacked procedural knowledge of workflows.

Design Process

I applied evidence-based instructional design frameworks throughout the project, including Gilbert's Behavior Engineering Model for performance analysis, Knowles' Andragogy for adult learning principles, Mayer's Cognitive Load Theory for multimedia design, and Wiggins & McTighe's Backward Design for assessment-first planning.

01

Analysis & Strategy

Conducted needs analysis using adult learning theory (Knowles' Andragogy), performed task analysis to identify critical workflows, and developed detailed learner personas for Platform Administrators and End Users. Applied backward design methodology to define terminal objectives and design performance-based assessments before building instruction.

02

Design & Development

Created two separate learning paths optimized for each audience. Applied Mayer's Multimedia Principles throughout: coherence (eliminated decorative graphics), segmenting (2-3 min chunks), modality (narration + screen recordings), and signaling (callouts, cursor highlighting). Developed detailed narration scripts for 6 videos with timecodes and production specifications.

03

Implementation & QA

Built courses in Articulate Rise 360 with complete quality assurance: content accuracy (SME review), navigation flow, WCAG AA accessibility compliance (captions, alt text, keyboard navigation, 4.5:1 color contrast), and cross-device testing. Conducted pilot testing with 5 target users and iterated based on feedback.

04

Evaluation Strategy

Designed comprehensive evaluation plan using Kirkpatrick's Four-Level Model to measure reaction (satisfaction surveys), learning (assessment scores), behavior (usage analytics), and results (business impact including churn rate reduction, support ticket volume, time-to-value, and ROI).

What I Created

I designed two role-based learning paths that eliminated cognitive overload by letting learners skip irrelevant content. Each path was optimized for the specific audience's tasks, time constraints, and prior knowledge:

Administrator Path (30 minutes): Designed for IT Managers and Operations Managers, focusing on workspace setup, user management, templates, and integrations. The outcome was a launch-ready workspace configured in under 30 minutes.

End User Path (15 minutes): Designed for Designers and Architects with billable time pressure, focusing on project creation, file uploads, review cycles, and deliverables. The outcome was completing the first project in under 15 minutes.

Designer Onboarding Path interface

Designer Path: Fast visual instruction for time-constrained professionals

Platform Administrator Onboarding interface

Admin Path: Step-by-step guidance for workspace configuration

Critical Choices

This project showcased several key design decisions that demonstrate evidence-based instructional design expertise:

Role-Based Paths Over Universal Training

Rather than creating one comprehensive course covering all features, I designed separate paths for admins and end users. This decision eliminated cognitive overload and increased completion rates by respecting learners' time constraints and prior knowledge. Admins and end users have different tasks, motivations, and time availability—treating them the same would reduce effectiveness.

Problem-Centered Over Feature-Centered

Applied Knowles' adult learning principles by organizing content around tasks ("Create project," "Complete review cycle") rather than features ("Click this button," "Navigate this menu"). This approach aligned with how professionals actually work and leveraged their existing mental models from similar tools they already used.

Performance Tasks Over Knowledge Checks

Instead of traditional multiple-choice quizzes, I designed authentic performance tasks: "Configure your launch-ready workspace" (Admin) and "Complete your first project cycle" (End User). These assessments measured actual ability to perform job tasks, not just recall of information, and provided immediate business value.

Self-Paced Over Instructor-Led

Given the distributed, time-constrained nature of the audience (designers on billable time, admins with competing priorities), self-paced eLearning provided the flexibility needed for completion. This decision also enabled scalable delivery—onboard 1 or 10,000 customers with the same resource investment.

Results & Outcomes

The dual-path onboarding program delivered measurable business impact across learning, behavior, and revenue metrics:

80%
Activation Rate (up from 55%)
890%
ROI on Training Investment
3 days
Time-to-Value (down from 14 days)
$150K
ARR Retained Annually
  • Learning metrics: 85% completion rate within 7 days, 80%+ pass rate on summative performance tasks, 4.2/5.0 average satisfaction rating
  • Behavior metrics: 60% daily active usage (≥3x per week), 40% reduction in support tickets for basic onboarding questions, 100% of feedback captured in platform (eliminated email attachments)
  • Business impact: 70% retention at 90 days (up from 45%), $178K annual savings (support cost reduction + retained revenue), churn rate reduced from 25% to 10%

What I Learned

This project reinforced the critical importance of theory-to-practice application. Rather than "making courses," I applied evidence-based frameworks systematically: Gilbert's Behavior Engineering Model for performance analysis, Knowles' Andragogy for adult learning principles, Mayer's Cognitive Load Theory for multimedia design, and Kirkpatrick's Four Levels for comprehensive evaluation.

The audience-centric design approach proved highly effective. By developing detailed learner personas based on research and designing separate paths for admins versus end users, we eliminated irrelevant content and respected time constraints. This decision to treat different audiences differently—rather than forcing everyone through the same training—was key to achieving high completion rates and business impact.

If I were to approach this project again, I would invest even more time in the front-end analysis phase. The detailed learner personas, task analysis, and backward design planning paid dividends throughout development and resulted in a solution that required minimal iteration. The systematic, evidence-based approach not only produced better learning outcomes but also made stakeholder communication easier—I could explain design decisions with pedagogical rationale rather than personal preference.

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